Connects relevant and appropriate theories to
design practices.
Recently, I was asked by Dr. Knowlton to create a metaphor for
the instructional design process. This was part of the final
project for IT500, and I feel it really illustrates how I view the
major learning theories and how I make use of them.
For me, design sounds like Bach's Second Brandenburg Concerto, first movement. This piece typifies Bach's style and is a good example of Baroque music in general. The score has many layers; you will not hear any instrument playing a melody that isn't underscored by a complimentary line from another voice. Yet it is the contrapuntal quality of the music that really describes the design process. Even though the designer may have a solid plan in place, there are always competing ideas jostling for dominance, and it is dependent on the context and situation which idea should take the lead.
If you will follow this
link, I will attempt to talk through the piece to give an example.
As the music starts, you will notice a variety of instruments
all playing at once. Perhaps your ear is drawn towards the
driving bass from the harpsichord and double bass, or maybe the peal of
the trumpet strikes you.
Things get really interesting, however at the :20 mark.
Here you will hear the violin jump out front and forcefully state a
melody. Five seconds later
the clarinet responds with her own melody, followed a few seconds later
by the trumpet stating his melody.
These three ideas are passed back and forth between them, none
gaining dominance, until at
1:10, the trumpet signals defeat and repeats the violin's original
melody. The violin has won
the contest, this time. To
me, that conflict is very similar to the three major learning theories;
behaviorism, constructivism, and cognitivism.
In my project, cognitivism won out, but given a slightly
different scenario, I could have just as easily been whistling to the
tune of behaviorism.
In
that
project, I chose to use a more cognitivist approach. In
cognitivism, knowledge is seen as a schema, and in order to learn the
student must expand, enhance, or otherwise re-order their mental schema.
Additionally, cognitivists believe that learning requires an
active effort on the part of the student.
This project was a good fit for a cognitivist approach because
the students would be active participants in the learning process.
They would be required to take a set of rules and principles, in
this case chess rules and strategies, and then apply them.
They would apply them through playing the game iteself.
With each game played or new tactic learned, they would have to
modify their schema to account for the new information.
In other instances I have used a very behaviorist framework,
making use of Direct Instruction to meet educational goals. For
example, when I was in the Army I give lessons to fellow soldiers on
common tasks, such as first aid or tactical maneuvers.
I did not know it at the time, but these lessons were formatted
in a behaviorist style, where the learner would be given the standard,
they would receive instruction and given the opportunity to practice to
the standard, and then they would be evaluated.
I do not like to completely meld the theories because I feel that
will lead to an incoherent and ill formed design, however I will divide
an instruction into various pieces with one section being almost
strictly behaviorist, while another may be very cognitive and so on.
The aforementioned
project for Dr. Knowlton's IT 500 class is a good example of what I
mean by these divisions. That project was developed to provide a
rational for a unit on teaching chess. Now, because a unit like
this would naturally start with the basic rules of the game, behaviorism
was my theory of choice. Later in the unit when students are
tasked to make sense of what they learned and apply as they see fit, I
took a more cognitive-constructivist approach. If my learner
population were already competent players that knew the rules of the
game, I would forego the first section entirely and the whole unit would
be remodeled to be more cognitive in nature.
Explains clearly, substantively, and appropriately connections between
theory and practice.
-- A New Perspective --
In his paper on design research, Edelson (2002) says that after a
design project, an instructional designer may develop some domain
theories. Edelson describes
these theories as "a theory about the world" and that it may describe
"learners and how they learn, teachers and how they teach, or learning
environments and how they influence teaching and learning" (p. 113). I
experienced an epiphany that has led me to develop a theory that has
made my own design framework more coherent.
While I was rewriting and rethinking a paper for Dr. Knowlton, I
noticed at times that I used cognitivism and constructivism
interchangeably to describe my project.
This, I thought, was very unlike me. I usually have a pretty
solid understanding of the theories, so why was I doing this?
After a fair amount of thinking, I realized that I do not hear
constructivism as a separate melody, but as a subtle variation to the
cognitivist motif.
Jonassen (1991, p.10) says that constructivists believe that
"learners construct their own reality or at
least interpret it based upon their perceptions of experiences, so an
individual's knowledge is a function of one's prior experiences, mental
structures, and beliefs that are used to interpret objects and events."
Constructivists also believe that learning should be based in the real
world and knowledge acquired through authentic tasks.
Merril (1991) says that constructivists believe that learners
should develop a personal and unique understanding of the world.
The problem for designers, as Jonassen (1994 [on line]) says, is
that "if each individual is responsible for knowledge
construction, how can we as designers determine and insure a common set
of outcomes for leaning...?"
There is an inherent contradiction. One cannot devise common outcomes
for unique understanding, they are mutually exclusive.
It is in the examination of these learning outcomes that the
shortcomings of a constructivist instruction become even more apparent.
What would constructivist objectives look like? I found these
sample constructivist objectives from the Michigan State University,
Virtual University Design and Technology site (2011):
Compared to Mager style objectives, those are vague almost to the point of being meaningless. Notice also some of the verb choices: "justify," "develop,' "react." These verbs are commonly thought of in association with Bloom's Taxonomy (1956), a very cognitivist framework. It is my newfound belief that constructivism cannot stand alone as behaviorism or cognitivism can. In order for constructivism to have any viability as an instructional design philosophy, it must be tempered with cognitivism. Recall the counterpoint framework as layed out by kennan. Can constructivism stand on its own? I feel that in order for constructivism to have any real educational value, it simply must borrow from either behaviorism or cognitivism. Are there enough differences in constructivism so that it can separate itself from the other "melodies" (behaviorism and cognitivism)? Considering that at a recent symposium, two students that were on the verge of graduating thought they had built a constructivist unit when in fact they had used behaviorisism makes me wonder. Due to these limitations, I do not feel constructivism warrants being a third learning theory, and these same limitations make it even more unsuited to be an operative design framework.
This change in my thinking forces me to re-visit my metaphor of
design as represented by Bach's concerto.
While I had once heard three distinct melodies, I now hear only
two: behaviorism and cognitivism. Would this mean that I am a new
convert to objectivism? I am
not sure. I still believe
that learner can and should construct their own meaning of the material,
but I do not see a way to design for that without compromising the
subjectivity. In other
words, "constructivism is a 'learning theory', more than a 'teaching
approach'" (Wilkinson, 1995 [on line]).
To me this means that it does not have a substantial practical
role for me as an instructional designer.
References
Bach, J.S. Brandenburg concerto no. 2, Allegro, BMV 1047. Performed by the Freiburg
Baroque Orchestra.
Retrieved from http://www.youtube.com/watch?v=EC1E4_imS0A
Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., & Krathwohl, D.R. (1956).
Taxonomy of educational objectives: the classification of educational goals; Handbook I:
Cognitive Domain
New York, Longmans, Green, 1956.
Edelson, D.C. (2002). Design research: What we learn when we engage in design.
The Journal of the Learning
Sciences, 11(1), 105-121.
Jonassen, D. H. (1991) Objectivism versus constructivism: do we need a new philosophical
paradigm? Educational
Technology Research and Development, 39 (3), 5-14.
Jonassen, D.H. (1994) ‘Thinking Technology : toward a constructivist design model’,
Educational Technology,
April, pp. 34-37.
Merrill, M. D. (1991). Constructivism and instructional design.
Educational Technology,
May, 45-53.
Michigan State University (2011). Virtual University Design and Technology: Goals and
objectives. Retrieved
4/18/2011 from http://vudat.msu.edu/teach/goals-and-objectives.