Fool's
Mate |
This is a strategy in
which one Army is able to checkmate the other's King within a very short
series of moves. It is performed as a tagteam between the Queen and the
Bishop. Speaking from the White Army's perspective, it would begin with
the Pawn going from E2-E3. You then follow this by bringing your Bishop
out from F1-C4. Then bring your Queen out from D1-F3. Then advance your
Queen from F3-F7 making a kill on the opponents Pawn assuming it is
still there. You will then have your opponent's King in checkmate
within very short moves, hence the term "fool's mate." Note: you must
take into consideration your opponent's response moves when attempting
the fool's mate. They may see it coming and block you from doing it, or
they may make it more difficult to execute. If they do such a thing, it
will prove necessary for you to recognize and perhaps go in another
direction. |
Fool's
Mate Prevention |
There are a few ways to prevent your opponent from executing the fool's mate on you. Upon seeing the Queen in position to strike, you can move your Knight from G8-F6 in order to block the Queen. As well, you could move your Pawn from F7-F6. These two ways will serve you the best when blocking an opponent's attempt to "fool mate" you. |
En
Passant |
This is a move in which one Pawn captures or kills another Pawn in unorthodox fashion. It is put into place as a response to Pawn's abilities to move two spaces from their original position. If a player exercises the option of moving the Pawn the two spaces forward for the sake of avoiding the capture by another Pawn then that player may use their Pawn to capture that piece by moving to the space the other Pawn would have moved to. Reference this link to the left for an example. |
Knight Attack |
Since the Knights are
the only pieces that have the ability to hop over their own or opposing
pieces, players often time choose to open up with one or both of them.
By doing so, you create issues for your opponent trying to break down
the center of your half of the board. All those forward, side, and
backwards L movements make for great protection. They can also allow
you to possibly put a threat on your opponent's King and Rook at the
same time. Click here to see this in action. |
Standard Opening | Unless you choose to open up with your Knights, you will have to choose one of your eight Pawns to open up with. This will clear the way for your power pieces to begin making their attack. The choice is yours if you want to start with your Bishops or Rooks or even Queen. |
Castling |
This move is not one
that you can open up with. It is a maneuver you can make for the sake
of protecting your King with the aid of your Rook. It can be done on
the King's side or the Queen's side. However, it only serves its true
purpose of protection if the infrastructure of Pawns is still intact on
that specific side. It entails the King moving over however many spaces
needed to exchange positions with the Rook. Click the link on the left
to see this in action. |