Attack Strategies/Move Explanation
            Within the game of Chess, you must have an idea or "strategy" of attack. Without such, you will simply be moving the pieces in random fashion and be subject to a more organized attack strategy from your opponent. Here, we will discuss how to open up with certain attack strategies along with how to respond and/or recognize opponent's plots. As well, you will have the purpose of certain moves explained to you.

                                         Strategy                                                                                        Description of Strategy
Fool's Mate

This is a strategy in which one Army is able to checkmate the other's King within a very short series of moves. It is performed as a tagteam between the Queen and the Bishop. Speaking from the White Army's perspective, it would begin with the Pawn going from E2-E3. You then follow this by bringing your Bishop out from F1-C4. Then bring your Queen out from D1-F3. Then advance your Queen from F3-F7 making a kill on the opponents Pawn assuming it is still there. You will then have your opponent's King in checkmate within very short moves, hence the term "fool's mate." Note: you must take into consideration your opponent's response moves when attempting the fool's mate. They may see it coming and block you from doing it, or they may make it more difficult to execute. If they do such a thing, it will prove necessary for you to recognize and perhaps go in another direction. 
Fool's

Mate

Prevention

There are a few ways to prevent your opponent from executing the fool's mate on you. Upon seeing the Queen in position to strike, you can move your Knight from G8-F6 in order to block the Queen. As well, you could move your Pawn from F7-F6. These two ways will serve you the best when blocking an opponent's attempt to "fool mate" you.
En Passant

This is a move in which one Pawn captures or kills another Pawn in unorthodox fashion. It is put into place as a response to Pawn's abilities to move two spaces from their original position. If a player exercises the option of moving the Pawn the two spaces forward for the sake of avoiding the capture by another Pawn then that player may use their Pawn to capture that piece by moving to the space the other Pawn would have moved to. Reference this link to the left for an example.

Knight

Attack

Since the Knights are the only pieces that have the ability to hop over their own or opposing pieces, players often time choose to open up with one or both of them. By doing so, you create issues for your opponent trying to break down the center of your half of the board. All those forward, side, and backwards L movements make for great protection. They can also allow you to possibly put a threat on your opponent's King and Rook at the same time. Click here to see this in action. 
Standard Opening Unless you choose to open up with your Knights, you will have to choose one of your eight Pawns to open up with. This will clear the way for your power pieces to begin making their attack. The choice is yours if you want to start with your Bishops or Rooks or even Queen.
Castling

This move is not one that you can open up with. It is a maneuver you can make for the sake of protecting your King with the aid of your Rook. It can be done on the King's side or the Queen's side. However, it only serves its true purpose of protection if the infrastructure of Pawns is still intact on that specific side. It entails the King moving over however many spaces needed to exchange positions with the Rook. Click the link on the left to see this in action. 


Now that you have a solid idea about attack strategies along with how to defend your army, let's put all of this to the test. Go to the Knowledge page and prepare to engage in actual play.


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