# written by Lenore Horner, 2009 from visual import * floor = box(length=4, height=0.5, width=4, color=color.blue) ball = sphere(pos=(0,4,0), color=color.red) ball.velocity = vector(0,-1,0) ball.acceleration = vector(0,9.8,0) power = 2 constant = .5 dt = 0.01 while 1: rate(100) ball.pos = ball.pos + ball.velocity*dt if ball.y < 1: ball.velocity.y = -ball.velocity.y else: ball.velocity.y = ball.velocity.y + ball.acceleration.y*dt ball.acceleration.y = -9.8 - sign(ball.velocity.y) * constant * ball.radius * ball.velocity.y ** power