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Dr. Mingshao Zhang - Assistant Professor

Publications

Refereed Journal Articles

Zhang, M., Zhang, Z., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C., 2016, Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect, Submitted for publication in Virtual Reality.

Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C., 2016, “Real-Time 3-D Reconstruction for Facilitating the Development of Game-based Virtual Laboratories,” Computers in Education Journal, 7(1) ,85-99.

Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M., Esche, S. K. & Chassapis, C., 2016, “Usability Evaluation of a Virtual Educational Laboratory Platform,” Computers in Education Journal, 7(1) ,24-36

Zhang, M., Zhang, Z., Chang, Y., Esche, S. K. & Chassapis, C., 2015, “Kinect-based Universal Range Sensor and its Application in Educational Laboratories,” International Journal of Online Engineering, 11(2), 26-35.

Zhang, Z., Zhang, M., Tumkor, S., Chang, Y., Esche, S. K. & Chassapis, C., 2013, “Integration of Physical Devices into Game-based Virtual Reality,” International Journal of Online Engineering, 9(5), 25-38.

Peer-Reviewed Conference Proceedings

Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C., 2016, A Virtual Laboratory Combined with Biometric Authentication and 3D Reconstruction. Accepted for presentation at ASME International Mechanical Engineering Conference & Exposition IMECE’16, Phoenix, Arizona, USA, November 11-17.

Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M. & Esche, S. K., 2016, Evaluation of A Video Game Adaptation for Mechanical Engineering Educational Laboratories. Accepted for presentation at 46th ASEE/IEEE Frontiers in Education Conference, Erie, Pennsylvania, USA, October 12-15.

Zhang, Z., Zhang, M., Chang, Y., Esche, S., Chassapis, C., 2016, "A Virtual Laboratory System with Biometric Authentication and Remote Proctoring Based on Facial Recognition", Proceedings of the 2015 ASEE Annual Conference & Exposition, New Orleans, LA, USA June 26-29.

Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C., 2015, “A Smart Method for Developing Game-Based Virtual Laboratories,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'15, Houston, Texas, November 13-19.

Zhang, M., Zhang, Z., Chang, Y., Esche, S. K. & Chassapis, C., 2015, “Simultaneous Tracking and Reconstruction (STAR) of Objects and its Application in Educational Robotics Laboratories,” Proceedings of the 2015 ASEE Annual Conference & Exposition, Seattle, Washington, USA, June 14-17.

Zhang, M., Zhang, Z., Esche, S. K. & Chassapis, C., 2014, “Algorithm Modification Approach to Improve the Kinect's Performance in Point Cloud Processing,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'14, Montreal, Quebec, Canada, November 14-20.

Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C., 2014, “An Efficient Method for Creating Virtual Spaces for Virtual Reality,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'14, Montreal, Quebec, Canada, November 14-20.

Chang, Y., Aziz, E.-S., Zhang, Z., Zhang, M., Esche, S. K. & Chassapis, C., 2014, “A Platform for Mechanical Assembly Education Using the Microsoft Kinect,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'14, Montreal, Quebec, Canada, November 14-20.

Zhang, M., Zhang, Z., Aziz, E.-S., Esche, S. K. & Chassapis, C., 2013, “Kinect-based Universal Range Sensor for Laboratory Experiments,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'13, San Diego, California, USA, November 13-21.

Zhang, Z., Zhang, M., Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C., 2013, “Real-time 3D Model Reconstruction Using Kinect for A Game-Based Virtual Laboratory,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'13, San Diego, California, USA, November 13-21.

Zhang, M., Zhang, Z., Esche, S. K. & Chassapis, C., 2013, “Universal Range Data Acquisition for Educational Laboratories Using Microsoft Kinect,” Proceedings of the 2013 ASEE Annual Conference & Exposition, Atlanta, Georgia, USA, June 23-26.

Tumkor, S., Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C., 2012, “Integration of a Real-Time Remote Experiment into a Multi-Player Game Laboratory Environment,” Proceedings of the ASME International Mechanical Engineering Conference & Exposition IMECE'12, Houston, Texas, USA, November 9-15.

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